![]() Morrowind's Bloodmoon expansion had the player develop a colony for the East Empire Trading Company on the island of Solstheim, while the main game allowed for construction and upkeep of a player stronghold which would amount to a small town once completed. Player run or owned settlements wouldn't be an entirely new thing for the series. PLAYER OWNED CITYĪll that vacant real-estate will just be begging for some activity, and what better way to provide than laying down some foundations and brickwork. After all, the aforementioned riding around requires open spaces with few obstacles, as to allow for casual manoeuvring of one's steed if nothing else.Īnother reason increased scale is almost a certainty is that this, as well as being one more potential killer feature, is something that can easily be promoted or slapped on the back of a box in the form of promo blurbs and the like. Our guess here is that the play area will see a considerable expansion. More is always better, right?īe it the number of hand-crafted dungeons, the surface area of the overworld, the number of quests machine generated or human-made - you can be sure that some quantifiable factor will see an increase. ![]() The manner in which Bethesda will make this claim is not as certain as the fact that they will indeed make it. Nothing says this game is better than the ones before like saying it's bigger. Bethesda are probably going to look for ways of remedying this in the upcoming title. Riding dragons also became a thing in the Dragonborn DLC, but similar to fighting from the saddle it was a clunky and seemingly underdeveloped afterthought, rather than a proper feature. Skyrim allowed for limited brawling from horseback, but using powers or spellcasting wasn't possible. Horses along with their misbegotten armour have been around on and off for a while in The Elder Scrolls, and Bethesda don't seem to be intent on giving up on the feature anytime soon. Those are usually a singular, easily summed up selling point, and work wonders for marketing.ĭaggerfall had an enormous overworld, Oblivion had Radiant AI, Skyrim had dragons, and whatever the next game's title may be, our guess is that it will be mounted combat. There's nothing inherently wrong in trying to attract a wider audience, and another way of accomplishing this is having a killer feature. Similar to how Bethesda's Fallouts are designed to be shooters, rather than RPGs, we can expect to see a lot of features morph or get trimmed down in an attempt to make The Elder Scrolls accessible and easier to pick up for those uninitiated or uninterested in a more traditional RPG. Some of these features have been retooled, such as birthsigns, while others are gone altogether, and most of that in the service of an overall action focused flow of gameplay. the list is longer than the arrow sticking out of my knee. The whole segment of languages is gone, so is climbing, medium armour, mysticism, various weapon types, etc.
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